One such casualty of that was Kingdom Hearts 3D: Dream Drop Distance - I remember playing a preview build in Square's office for about 4 hours only to come away with a particularly bad taste in my mouth. It was a plot I felt was incomprehensibly tangled and so the series lost me. The series became, I felt, less about whimsical Disney cross-overs and more about its own internal plot. Kingdom Hearts was thus massive for me: a combination of two things I utterly adored, I loved the first game.Īs the series wore on, my interest waned. I was the perfect target audience for the first game: a kid who grew up in the Lion King, Beauty and the Beast, and Aladdin 90s heyday of Walt Disney Animation Studios and, crucially, a fan of Final Fantasy. My relationship with the Kingdom Hearts series is a bit of a weird one.
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